The science areas are made for adventure: explore, face challenges, get loot, and grow stronger over time!
There's an increasing difficulty order to the main challenge areas; it is recommended to visit them in order to learn how they work and build up your equipment.
There are various bonus areas in each of the previous locations.
Armor Rating: A grading scale based on the armors recommended to complete each area:
-F Rank: Can be completed using no armor.
-E Rank: Can be completed using unenchanted gold/iron armor, or B Rank Hunters Lodge armors.
-D Rank: Can be completed using enchanted iron armor, unenchanted diamond armor, or A Rank Hunters Lodge armors.
-C Rank: Can be completed using enchanted diamond armor, Ancient Knight armor, Royal Guard Armor, or S Rank Hunters Lodge armors.
-B Rank: Can be completed using Barrow armors, Warpriest armor, or Events Rank Hunters Lodge armors.
-A Rank: Can be completed using Anima Core armors, or Hero of the Woods armor.
-S Rank: Can be completed using Anima Core armors, paired with Elder Artifacts/equal power weapons.
-? Rank: Equip yourself to the teeth and pray for mercy.
Should you be interested in becoming more involved with the Horsemen, consider becoming a Horseman Acolyte!
In order to aid in ensuring you get the most out of your Science explorations, the Collectibles system was introduced. For full information, visit the news post.
You can visit the Cavern of Science, under the Creeper Citadel, to see the full list of items that can be obtained. Bring a shulker box filled with sheets of paper to the cavern, tap the box against one of the chests, and obtain a blank copy of its content! You can then bring that back home, replace the named sheets of paper with your actual items, and view your current progress. It's like filling a collectibles album, one item at a time!